Objectmaker2 Help file 1.04
Introduction |Quick start|Main
window|File menu|Shortcut
menu|Edit Geometry|Clip|View/Edit|Goto
deconstr|Help/Web|About
Reconstruct/Deconstruct| Edit
Geometry of Deconstr|File menu Choices|ShortCuts|Options
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set to draw profile option draw profile in window using mouse/clicks---you can draw up to 120 sections total draw ea section as desired these sections that you draw will become ea layer when you revolve go to the revolve/settings you can change how the object will look like from here as well, such as number of sides, layers and so fourth up to 120 or as little a 3 sides can be chosen using the set number of points scrollbar in the revolve/settings window click on revolve or edit petals you should see result in window you then can go to edit geometry from drop down menu in edit geometry, you can select desired layer and or sides (point range) as desired for edit you can create various transformations with the edit geometry choices window
, for example move down or up you can save your creation in text file format, wave front OBJ or AutoDesk DXF format you can retrieve what is saved in text file format. |
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| Objectmaker2 View /Create/Edit window Main Viewing and Editing Window of Objectmaker2 Here the profile is drawn, Layers are Viewed and Edited, As well as the object itself based on chosen points sides and perspective Move option---move selected points by mouse action Rot option--rotate selected points by mouse action Scale option---rotates selected points by mouse action n options--none by mouse actions--sets options to by non mouse action Selecting points for manipulation and editing --allowing model deformations to create shapes by pulling and rotating, etc of selected areas or points. This is also based on what view the window is set to: Top view--affects points in X, Y dir Front view--affects points in X, Z dir Side View---affects points in Z, Y dir ----All--- on off inv buttons--turns all points on off or inverts on off selected ----Rectangle select--- Off and On buttons-- turns points on or off based if points are within yellow select area rectangle ----Circle Select--- On off buttons---turns on or off selected points based on dist from center (origin based) set by slider to the right Shortcut keys when in View/Edit window < > right or left scroll K L up or down scroll Z zooms out A zooms in T top view S side view f front view p pick points |
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File menu Choices: |
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Save/Open Project: Options for saving your current work project for retrieval, and the export of real world data for sculpture model creation Open project--opens project for editing Save project--saves current project Save XYZ info--exports the the xyz info only of model (xyzinfo.txt) Save XYZ info--imports the the xyz info only of model (xyzinfo.txt) Save Face info--exports the the face routing info only of model (faceinfo.txt)
Export obj Info--Exports the model obj info as a txt file. Export obj info checkbox--check to export the obj in the
objmaker2 |
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Import/Export Obj: Importing and Exporting wavefront objects options into objectmaker2 Import--imports wave front format object file. Import scale amount/slider--scales up or down the object that is imported, useful since a lot of object are very small and need to be blown up to real world size. not all obj file formats are written the same way. Export--Exports the current obj in the window as a wave front
obj file format. Export obj model as separate: Saves ea part into its own a
file |
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Import/Export as Dxf: Options for importing and Exporting Dxf file format objects into Objectmaker2 AutoCAD layer number--AutoCAD layer the obj will be set to when used in AutoCAD Dxf Color--The color the object will be. set to be whatever color. this is based on AutoCAD's color table. where each number represents a color, such as red, white, green, etc. up to 255 colors available. Export Tri---exports the as a AutoDesk DXF file this will create 3d Faces as triangles.--can then be imported as a 3d object into AutoCAD or 3d software that accepts this file format. Each face is a separate object Export dxf mesh--exports as a AutoDesk DXf file as a mesh based object. This object has all faces tied together as when imported into AutoCAD. This object cannot be imported directly back into objectmaker2,Must explode this object in AutoCAD first, then export out from there, then it can be imported back into Objectmaker2 Import Dxf: Import Scale--sets the amount of scaling that is done when 3d Dxf object is imported. Import Tri.--Imports object based on dxf triangles, not for use when objects are quad based Dxf objects. Generate Faces Checkbox.--check to auto generate faces, when importing, unchecked will bring in 3d points only. |
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Open/Save as Bmp: Open and Save options for Images into and out of Objectmaker2 for effects based gray levels Open-Opens a image file for grayscale based effects into objectmaker2 View/Edit window Save--Saves the image in the View/Edit window as a bmp file |
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Shortcuts menu options: Memsave--save to memory based on selected Layers/Sides Get from mem--retrieves from memory Profile View-- show profile View/Edit in window Layer View--show layer View/Edit in window Top View--Shows top view of obj model in View Edit Win-wireframe Front View--shows front view of obj in View Edit win--wireframe Side View--shows side view of obj in View Edit win--wireframe 3D view--shows psuado 3d view of obj in View edit win--wireframe Shaded View---shows obj in shaded view Show/no show Unselected--show or not show unselected parts of the current obj Revolve--Revolves profile based on current settings Revolve--Revolves profile based on current settings--petals mode Revolve-Col Circle-Revolves profile based on current settings--coll Circle mode Join Ends--joins last and first ends of obj |
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Editing of the object's geometry choices: |
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Revolve/Revolve Settings: Revolve effects for object creations; Several choices are offered and effects settings, to create a wide variety of objects. Revolve--Revolves the current profile into a 3d Face object Petals--Revolves the current profile into a 3d Face object--petals based (sides bulge outwardly) Collapse Circle--Revolves the current profile into a 3d Face object--collapse circle based (sides turned inwardly) Join Ends--Joins Ends of first and last sides Mult X,Y,Z reg space checkboxes/Sliders--check to create regular spacing from layer to layer or side to side when revolving profile in that direction. Overall Scale--general size of object created 10=1 to 1 etc. Multiply X--scales obj in X dir when created Multiply Y--scales obj in Y dir when created Petals X dir or Collapse Exponent--Effects the petals option. similar to mult x Petals Y dir or Collapse Exponent--Effects the petals option. similar to mult y Spiral Scale--Sets amount of spiral effect when creating a revolution--the greater the number the greater the spiral effect Petal Amp--sets the overall size of petals in petal revolve option Angle Decay--sets the amount of angle decrease when between each face when obj is created. Incr amount--amount of stepping between each side when revolved Layers Start/End--range of layers for effect to apply to Layers limit-overall layers cutoff point Points Start/End--range of points to apply effect. Sides--actual sides generated when obj is created--out of 120 possible Degrees--shows/sets amount of degrees between sides when rotated--change to created diff type of effects on obj 360 Deg max checkbox--limits rotation to 360 degrees maximum Sides (out of 61 points)--this created a revolved obj that has 60 sides but could be less--created obj-yet still retains a total of 60 sides, just combines them into 3 or more. This is great for creating multi sided objects where a set of layers range would have diff sides between them |
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Visual Editing of Geometry: Provides an Intuitive way of Editing the geometry by mouse movement and actions. Move: Move Origin: Show Parts: Check to show parts Edit Current Part: Check to apply edit effects to chosen part Edit obj: Check to apply edit effects to obj Join Ends: Auto Join ends of obj Part# Current part # selector for effects Layers End: Layers end range for edit effects of current obj Layers Start: Layers start range for edit effects of current obj Points End: Points end range for edit effects of current obj Points Start: Points start range for edit effects of current obj Save Part: Saves current obj into chosen part # Get Part: Gets the selected part# into obj Get Part (range): same as above--but only
into chosen range of layers and points Invert Faces: Inverts faces as on or off--on becomes off and on becomes turned off All Faces On/Off: turns all faces on or off left click=on right click=0ff
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Edit Geometry: Options for transforming existing geometry that has been created from the other effects operations. Here the object can be further edited and parameters known or set based on chosen Layers and Sides or XYZ points Scale Obj options: Scale amount--sets amount for scaling Step Amount--set amount of skipping between sides Scale limits XYZ sets border limits of scale--created box like effects Scale X, Y, XY, Z Scale all buttons--choices avail for scaling effects--based on range of layers/sides Rotate/Move options: Move XYZ buttons--moves obj in separate dir right or left click activated --based on set range of layers/sides Spin, Turn Rotate buttons---rotate range of layers/sides based on Z, Y, X axis. Mouse move, rotate scale checkboxes--when checked enables move, rotate effects based on mouse movement in View/Edit window. Rotate Amount--sets amount of rotation per mouse click in degrees Origin XYZ sliders/boxes---sets shows origin point--rotation pivot point Layers Start/End--sets layers range for edit effects Points start/end--sets points range (sides) for edit effects Move amount--sets amount of movement per mouse click Layer offset--sets the begin layers insert point for obj in memory Join ends last= first--copies ends point xyz info where the last points are same as first Joint ends first=last--copies end point xyz info where the first points are same as last Turn on off selected faces--this turns on or off the range of faces shown faces turned off will be a hole or window Turns on or off all faces---right=on or left click=off Inverts faces--this inverts the on or off choices on faces are turned off off faces are turned on turn on/off faces--based on points being on or off--right or left click activated Turn pts on/off (3d dist)--turns on or off points, this creates a spherical based selection based on dist from origin-- set max dist to consider with slider below. Turn pts on/off--turns points on or off based on layers/sides range settings--points turned off wont be affected by editing operations
Affects the current layer and current
profile settings in the edit profile and edit by layer settings main menu
choices. |
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Apply Profile Options: Effects or operations that can be performed on model or model creation based on extruding of drawn profile. Here also are twist effects and creation of profiles that can be revolved or extruded based on one chosen from the object Extrude profile: Extrude Profile (reg spaced x)--extrudes the profile in the x dir based on the spacing parameter Extrude Profile (reg spaced y)--extrudes the profile in the y dir based on the spacing parameter Extrude Profile (reg spaced z)--extrudes the profile in the z dir based on the spacing parameter Extrude Profile in Z dir (layers)--extrudes the profile in the Z dir based on the spacing parameter using layers. General settings for effects: Spacing--for extrusion effect Layers Start/End--layers range for effects Points Start/End--points range for effects Degrees--sets amount of degrees for effects that use rotations Progressive Twist (based on Selected Range): Layers>> Spin/Turn/ Rotate--effects options for a progressive effect on object--from layer to layer. Profiles (sides)>> Spin/Turn/ Rotate--effects options for a progressive effect on object--from side to side of obj model Free Revolve/Sine Effect: Angle---sets angle for effect Ampl--sets amplitude for effects Start angle--angle to start at for effect--effects the location Angle decay--amount of angle decrease from point to point Ampl Decay--amount of ampl decrease from point to point Origin Decay--amount of origin move or decrease in x dir or y Z decay --amount of decrease in z dir for effect Free Revolve---revolve profile based on these settings Add to X---apply affect to existing obj in X dir Add to Y---apply affect to existing obj in Y dir Add to Z---apply affect to existing obj in Z dir Make/Insert Profile from to Obj: Layer--Select layer for effect Profile--Select profile for effect Elev--sets Z level for insert effect Make Profile from Layer--create a profile from selected layer Make Layer from Profile--create a layer from selected profile Copy Selected Profile to Range of Profile--copies selected profile to a range of profiles into objects sides (profiles) X,Y,Z Checkboxes--check to select copy to XYZ points for effect |
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Edit Profile options: Effects or edit options that can be applied to a given profile (or rib) of the object or profile that object has been created from Scale: X,Y,Z XY, XYZ buttons--scales profile in those dir Amount--sets the scale effects amount Choose Single Profile-sets the profile to edit Update in window checkbox--set to show current one in View Edit window Move/Spin/Effect Profile: X,Y,Z Spin Turn Rotate buttons---applies effect based on left or right click. Layers Start/End---sets layers range for effects Profile Start/End--sets profile ranges for effects Layer for single point move---sets layer for single point move effect Loc X Y Z info and boxes--info for this effect Commit button--sets the point location based on what is typed into the loc XYZ boxes Move X Y Z buttons--moves single point by set amount left or right mouse click effected Move Amount--sets move amount for move effects Degrees of spin--sets amount of spin for spin effects Reg Spaced X,Y,Z buttons---creates reg spaces between points for selected profile based on amount chosen box Tie profile Ends (points) Tie Points---makes points chosen by the sliders to be the same XYZ Make profile From Layer---creates a profile based on Layer selected by slider to the right |
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Edit Layer options: These options are for editing the object based on the chosen layer Edit Layer/Point/Point Turn on off: Move Amount--sets movement amount per click Layer--sets current layer to edit Start/End pts sliders--sets start and end points range on layer for effects Step Amount--sets skips over amount for effects Rotate Amnt--set Rotation effects degrees per click amount X,Y,Z Spin Turn Rotate buttons---applies effect based on left or right click. Scale X, Y, XYZ Scale buttons--choices avail for scaling effects Join ends---connects ends of layer together XYZ Values: XYZ Boxes--Shows XYZ info for selected point Select point Slider---sets to a point on the chosen layer Enter--creates change of point by the text boxes Show Single or all Layers---toggles between single or all layers viewed in View/Edit window Point On or Off: on/off---selected point range on or off All layer points on/off--based on left or right click on or off all the layers points All Side pts on/off--turns pts based on chosen side All on/off---turns all layer pts off/on Copy Layer: Layer to copy---sets layer to copy from layers start/end--sets layers range to copy to |
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Special Effects1 options: The first set of various misc effects that transform the obj or selected layers/points and 3d face info and routing to various points of the object, allowing not just an objects points to be edited but also the faces themselves, or skin of the object. Corkscrew/roughen Effect: XYZ amount Sliders---sets effect amount in these directions Corkscrew--creates corkscrew effect based on slider settings--great for making screws and springs Roughen effect---applies a random effect onto xyz points of object based on slider settings (slider settings must be set to something other than 1 to create the effect) This creates obj to appear old or beat up. Flip Flip buttons---flips the XYZ co-ords of model obj Flatten Effect--uses origin point for effect Flatten buttons--various choices for effect. Any points that are greater or less than where the origin is will be flatten or set to that location creating a flat surface based on chosen direction 3D dent effect (uses origin point) |
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Special Effects2 options The second set of various misc effects that transform the obj or selected layers/points Generate mesh: Spacing X and Y dir sliders--sets the amount of spacing there is between rows and columns in x and y dir Layers/points sliders----sets how many columns and rows there are when mesh is generated Generate mesh---generate the mesh based on top view Conform obj conform x,yz checkboxes---check to apply effects in those directions Chosen layer to conform to---sets layer to apply affect from-makes like this the more you click and based on percentage setting Percentage basis--sets conform amount per click Conform XYZ conforms based on single layer chosen All layers button--conforms all the layers or whole obj Grey Levels for Z Layer slider--chooser for the single layer z level button Ht Scale--affects amount of z level conform per click Z single layer---effect applied to chosen layer only Z (layer range)--apply effect to whole obj based on edit range settings mold layers based on grayscale (top view based) layers start/end sliders--for effect range apply to layers ranges scale factor---amount of effect per click--or resolution gray level--what gray level to not exceed--sets boundary for shape to be created--if over or under set amount--effect will or not take place less than or greater than button---effects applied accord to levels greater or less than set amount. Effect 1 2, 3, 4 ---sine like effects applied to obj X, Y checkboxes--check to enable effect in those directions step amount slider--sets points stepping for effect multiply effect---sets amount per click for effect or strength of effect Pull effects based on origin pt X, Y ,Z checkboxes--check to enable effect in those directions Towards--pull effect toward the origin pt--pulls xyz points towards where the origin is located Effect amount---sets the amount of gravity affect Range---sets the maximum dist away from origin pt to consider for effect Enable Effect by mouse move checkbox---check to create effect in edit/view window by mouse movement Point--sets point on layer for effect Relative to point button--relative effect to point |
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Tessellate obj: Option for object creation by Delaney tessellation between various points. This creates a serves of random triangles that are interconnected. from there the z levels or x,y location can be changed at any given point or range of points to create faceted shaped based objects. Checkbox For Elevation: Checked--use elevation slider setting for Z level Unchecked---use Grayscale elevation---Created Z level based on Gray level value of that point 0=0 to 255=255 Use Auto Tessellate: Checked--Use Auto tessellate when point is drawn Unchecked--do not tessellate---use for just when point location itself is to be set. Elevation Slider: Sets Z level when point is drawn Drawing Window: Left click in window to set a 3d point for Drawing/Tessellation This is based on top view vantage point--thus x=x and y=y z level determined by described means above. Point location pointer shows up on main window to left as yellow circle Tessellate Button: Tessellate between number of points specified by slider value on right
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Profile Formulas options: These options allow the creation or transformation of the objects points based on math formulas, thus allowing form and beauty created by natural curves Random--random generate profile points Sin Z dir--sine wave in z dir generate profile points Sin X dir--sine wave in x dir generate profile points pwr Curve--create a exp curve reg space z--affect z dir regular spaced intervals reg spa x dir--affect x dir reg spaced intervals Circle --create circle or ellipses Parabola--creates a parabola curve Parabula2-variant of parabola curve Deg--amount of deg for sine wave effect ampl--amount or tallness of sine wave effect X or Y dist--sets spacing dist Freq--sets sine wave freq ampl decay--sets amp decrease between pts of profile Freq decay--sets freq decrease between pts of profile Angle decay--amount of decrease for each angle pwr decay--amount of decrease for pwr function mult decay--amount of decrease for mult functions rnd amount x--amount of randomness in x dir rnd amount y--amount of randomness in y dir x-loc--general location of line in x dir y-loc--general location of line in y dir radius x--amount or radius for circle radius y--amount of radius for circle points--amount of points for circle deg--amount of degrees between points in circle step amount--skip amount when generate circle layer limit--topmost layer for formula effects layers range---start end of layers for effects profile range--profiles range to apply effect to |
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Edit Faces Options: |
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Visual Face Editor: Gray Window: Click inside window to activate mouse over action for mouse point selection For picking Random point for face routing based on mouse over any given point When over a given point: 1 key selects first corner 2 key selects 2nd corner 3 key selects 3rd corner 4 key selects go to next face 5 key go back to previous face Sliders: Face# ---Sets current face that is being edited Faces End---Sets end of range of Faces that are visible Faces Start--sets start of range of faces that are visible Buttons: Turns faces on---Turns selected range of faces on Turn faces off ---Turns selected range of faces off |
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Faces Edit/Info: Length info---length of ea leg of selected triangle face in real space Face#--slider for choosing face Faces start/end range of faces for effects applied to faces Faces corners/layers points parametric info section/boxes-- these are the where the choices for face info/routing and change takes place Corner 1 info section: All parametric info of first corner of selected face Corner 2 info section: All parametric info of first corner of selected face Corner3 info section: All parametric info of first corner of selected face First two box--point as appears in an obj file 2nd box converted pt top box--what layer of obj point is on Bottom Box actual point on layer of obj Layer/point sliders---for choosing how and to what ea corner of selected face is set to in overall obj Change button-for setting the changes made in the xyz boxes for each corner of selected triangle or face ----------------------------------------------------------------------------------------------- Gen Faces (layer based)---generates faces based on layers built obj---based on range of faces chosen to generate to. (explained below) Erase Range--- sets or erases the range of faces set to be 1 1 1 for face routing to appear as if not there. Erase single---erases single face that is current Single Face on/off--turns that face on or off---on will be visible and and off will be invisible-- invisible faces will not be exported when done so thus creating a hole in the exported obj Range of faces on or off--same as above, but applied to range chosen by range sliders above Generate face--sequence is generated based on 123 456 etc this is how acad dxf faces would be. |
| Gen Faces | Generates obj faces based on layer-sides relationship Thus: For an objects side that has 2 faces in it would be routed between an object that has 61 points or 60 sides would be.... 0-1-62 First Face of a given side 1-63-62 2nd Face of a given side point 0 would be on obj's first layer (layer 0) point 62 would be on ojb's 2nd layer (layer 1) |
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Image options--shows the view options window |
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Draw Gray levels option: A simple Image editor for Drawing gray level maps for various effects, including elevation effects within objectmaker2. Gray Window: Area for drawing a given point Left mouse+drag or click--draw point Right mouse+drag or click--draw averaged point--created an impasto or impressionistic effects Shift+left mouse+drag or click---draw random or spray effect based on dot size and random pts settings Ctr+mouse move---smear or graduated effect based gray level effect based on location first clicked on Brush Size slider---for brush size selection Right Slider---for Gray Level selection 4x4 Blur--blur effects---based on selected slider settings to the right Random--created random dots---based on settings Invert--inverts gray values of image Fine Blur--fine blur picture Sliders: Brightness: Affects image brightness Sample Spacing Sets gray level sample spacing for blur effects. Step Amount: Sets distance between each dot that is laid down for blur effects Dot Size: Sets the actual dot size for blur effects that is laid down Random x dir: Sets the amount of random wander that is applied to any given point in the x direction Random y dir: Sets the amount of random wander that is applied to any given point in the x direction Random pts: Sets amount of random points for the random affect that is laid down at any given point. This is like a spray density setting gray level filter (max): Sets upper gray level to consider for effects gray level filter (min): Sets lower gray level to consider for effects |
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View Options: |
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View Options: View/Edit Profile #---sets the current profile for viewing and editing set current layer--sets current layer for viewing and editing at layer number--layer indicator when drawing profile Faces End/Start slider--sets shown layers for view and editing Draw/Edit profile option--set to view profile and to edit by mouse move/click View/Edit layer option--set to view and edit layers of obj Top view option---set to view obj from top view perspective front view option--set to view obj from front view perspective side view option--set to view obj from side view perspective view 3d option--set to view obj from pseudo 3d view Shaded view option--set to enable shaded view viewing of obj Shaded View Show Faces--check to show shaded faces Show lines---check to show wire frame lines Show points---check to show vertices points Shaded view window---mouse draw, ect for viewing obj in shaded mode Zoom slider--zoom for shaded viewing Zoom Wire frame In/out--left click zoom in Right click zoom out Grid Spacing: Sets amount of spacing between grid lines Checkboxes Show Grid--show grid option show current layer only--option for layer view show unselected--show unselected areas of obj option show selected faces---show selected areas of obj option show selected points area---show or not show the select areas box (yellow box ) show layer lines--show lines in layer in layer edit/view show line for next profile pt---show or not show leader line when drawing profile in View/edit profile mode Show parts---check to show parts of obj model if any Key commands info/ on off--turns on or off key command reminder in window Symmetrical when edit---check to enable symmetrical point editing when point is moved, its polar opposite will move also--use to create symmetrical shaped object parts Show points on selected part---check to show edit points on currently selected part View deconstr obj--allow view of deconstructed obj Show origin--check to show XYZ origin |
Go to Deconstruct/Reconstruct:
| Opens the Deconstruct editing window where the object that was created or imported into Objectmaker2`s main window |
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Help/Web: Menu choice to view this help file and mini web browser inside Objectmaker2 About: Display Current revision and about Objectmaker2 info |
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| Deconstruct/Reconstruct Editor Window This part of Objectmaker2 is where the object that is created or imported can be taken apart. This is based on each face being independent of its neighbors, in other words each face is a separate part. This is where the object can be deconstructed and re-arranged based on the way each face is not attached to its neighbor. Once this is done, the object can then be Exported out inf Dxf or Obj file formats. |
Edit Geometry of Deconstructed options:
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Edit Geometry of Deconstructed options: These options allow the movement and breaking apart of the object, hence creating different forms then were brought in Checkboxes Show unselected areas--show or not show unselected areas of obj Highlight selected--show or not show selected areas of obj draw grid--show or not show grid origin cross--show or not show origin pt cross show points--show or not show points View options Top view--view obj from top view perspective Front View--view obj from front view perspective Side view---view obj from side view perspective 3d view--view obj from pseudo 3d view perspective Shaded--view obj from shaded view perspective Unselected layers slider--sets topmost layer for unselected areas Unselected sides slider--sets last side for unselected areas view Zoom--zoom wire frame--left click zoom in, rt click zoom out Move/Rotate Selected Range X Y Z Spin Turn Rotate buttons---move rotate options for areas that are selected of obj Move to origin--moves selected areas to origin pt Z lev--sets z values based on grayscale values Face on off---turns selected faces on or off invert faces--inverts faces on or off All faces on or off---turns all faces on or off Auto join---joins select point to be that of any nearby point based on distance--a way of attaching pts from a neighboring triangle face 1st set, 2nd set checkboxes--since ea face can consist of two triangles or triangle pairs, check boxes set on or off to apply effects to only a select half of ea face when desired Shaded View.................... Shaded View it window--- For viewing the obj in shaded mode View zoom--shaded view zoom in and out Left Window --- Move: Left button+drag=moves obj in X,Y dir Right button+drag=moves obj in Z dir Double click=move obj to origin pt Left button+shift+drag=move x dir only Right button+shift+drag=move y dir only Right Window --- Rotate: Left button+Drag=Rotate around Z axis Right button+Drag=Rotate around X axis Left button+shift+drag=Rotate around Y axis Bottom Left Window ---- Scale: Button+Drag=scale XYZ of obj Right button+drag=scale Z of obj Left button+shift+drag=scale x of obj Right button+shift+drag=scale y of obj Bottom Right Window ----- Move Origin: Left button+drag=moves origin in X,Y dir Right button+drag=moves origin in Z dir Double click=move origin to ,0,0,0 pt Bottom Slider--for switching to other menu options |
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Separate Layers/Sides option of
Deconstruct Further options for breaking apart an object Separate Faces Options Align layers--aligns layers based on pervious layer Separate Sides--separates sides of obj--based on chosen range Separate layers--separate layers of obj based on chosen layers range XYZ Boxes---parameters for separation effects. sets ea dir for separation operation Scale Scale x,yz checkboxes--sets what to scale Scale--apply effect to selected range of layers/sides Slider--sets amount of scale Mem insert Ranges Sets at what Layers/points obj in memory is instered into---great for creating a bigger object than what might be just imported Layers---at what layer to insert Sides--at what sides to insert to |
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Edit/View Face info: Edit single point Layer---select the layer point is on that is to be edited Side--selects the side that the point is on that is to be edited Point--actual point chosen 1-3 is first triangle corners of the chosen face 4-6 is the corners of the second triangle of the chosen face Move Amount--amount of movement per button click XYZ buttons--3d directions to move choices Mouse set point---check to enable edit current point selection by mouse movement in any of the 3d views of top, front or side perspectives Copy to point Layer---select the layer point is on that is to be edited Side--selects the side that the point is on that is to be edited Point--actual point chosen 1-3 is first triangle corners of the chosen face 4-6 is the corners of the second triangle of the chosen face Copy to button--copies the chosen point--makes same as so as to appear connected Triangle Face info Side Vert Hypt Angle info boxes--info regarding selected face This is the length info of each side of each triangle that makes up each face, each face consisting of bottom and top triangles. Layer Slider--selects layer of face Side slider--selects actual side of obj Show Flat pat preview---shows a preview of selected face as it would be if it were seen straight on or flattened out XYZ info Boxes Parametric info about chosen side (consisting of two triangle faces) Change button-to set changes made in the text boxes to selected face Top Tri info-- XYZ info for ea corner of top triangle Bot Tri info ---XYZ info for ea corner of bottom triangle |
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Deconstruct file choices: Import/Export obj--to access menu choices for importing and exporting the deconstructed model obj in obj file format Import Export DXF---to access menu choices for importing and exporting the deconstructed model obj in DXF file format |
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Import/Export Obj options: Import (both faces)--imports obj file format obj--use when obj created by objectmaker2 since this usually consists of two triangles per face Import (single face)--imports obj file format obj--use when obj is created by others. This will disregard the 2nd face on each side--set to 1 1 1 creating the appearance of being absent Export--exports deconstructed obj as obj file format. Scale amount (import)--- scales up the imported obj--useful when obj is extremely small--to scale it up into something useful with real world size End Layer Slider--sets max layer range to import to Start Layer Slider--sets min layer range to import to Above two settings are useful when larger obj is wanted---great for creating multiply copies of geometry within single obj |
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Export/Import Dxf options: Export Dxf Tri--exports obj as dxf triangle faces Import DXF triangles--imports DXF obj file--use when faces are based on triangles Import DXf quads--imports dxf obj---use when dxf obj faces are based on quads Import Scale slider---sets the scaling amount when obj is imported Total Faces---shows total faces imported |
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Short Cut Options: memsave--saves obj into memory insert from mem--insert obj from memory Top View--top view shortcut Front View--front view shortcut Side View--front View shortcut 3d View--3d view shortcut Shaded view --shaded view shortcut |
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Options: erase choices--- erase selected--erases selected areas only erase unselected--erases unselected areas erase all--erases whole obj Save image--saves image to windows clipboard Get image--gets image from windows clipboard erase background image--removes image in background get obj (fixed faces--objmaker)--gets obj based on fixed face routing--this will not work correctly if diff or custom faces are used--if so then export obj first as a obj or dxf than import into deconstruct/reconstruct that way instead Create Flat pattern--creates a flat pattern ob selected areas of obj Flatten Z dir--takes all Z values and sets them to current origin z setpoint Flatten Y dir---takes all Y values and sets them to current origin Y setpoint Flatten X dir----takes all X values and sets them to current origin X setpoint |
| Go to Objectmaker | Returns user to the obj creation window/options |